Xiao Tan

Technical Artist, 
Creative Technologist

Projects    Tech Art Blog    About

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Cube Run Game Mechanics

Cube Run is a game prototype that demostrates basic mechanics for a  platformer game, inclduing grabbing tools, basic puzzel solving, shooting and etc. It is built inside Unreal Engine with a combination of Blueprint and C++


Master Blueprints

Ammo pickup function
Respawn player after falling

Spawning smaller cubes and adding impuse for shooting


Moving, rotating and reverse platform’s movement

Customizable parameter in editor for different platform behaviors

Grab - using linetrace to detect grabable objects and physics handle to grab

Release grabable objects

Setup physics handle

Level Design

Hi, this is Xiao Tan, a New York-based Creative Technologist and Technical Artist. I focus on creating games and interactive experiences with new mediums, including physical computing, alternative controllers, motion tracking, live performance, and VR.

For further information, projects, freelance, or collaborations
︎tanx2202@gmail.com / @real.xiaoxiao