Xiao Tan

Technical Artist, 
Creative Technologist

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Cube Run Game Mechanics



Cube Run is a game prototype that demostrates basic mechanics for a  platformer game, inclduing grabbing tools, basic puzzel solving, shooting and etc. It is built inside Unreal Engine with a combination of Blueprint and C++


Blueprints



Master Blueprints

Ammo pickup function
Respawn player after falling

Spawning smaller cubes and adding impuse for shooting


C++



Moving, rotating and reverse platform’s movement


Customizable parameter in editor for different platform behaviors




Grab - using linetrace to detect grabable objects and physics handle to grab


Release grabable objects


Setup physics handle



Level Design













Xiao is a New York based creative technologist and technical artist. His multidisciplinary works range from interactive installation, game design, to virtual production. He focuses on creating interactive experiences with new mediums, including physical computing, alt-ctrl, motion tracking, live performance, and VR.

For further information, projects, freelance, or collaborations
︎tanx2202@gmail.com / @real.xiaoxiao