Xiao Tan

Technical Artist, 
Creative Technologist

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Cube Run Game Mechanics



Cube Run is a game prototype that demostrates basic mechanics for a  platformer game, inclduing grabbing tools, basic puzzel solving, shooting and etc. It is built inside Unreal Engine with a combination of Blueprint and C++


Blueprints



Master Blueprints

Ammo pickup function
Respawn player after falling

Spawning smaller cubes and adding impuse for shooting


C++



Moving, rotating and reverse platform’s movement


Customizable parameter in editor for different platform behaviors




Grab - using linetrace to detect grabable objects and physics handle to grab


Release grabable objects


Setup physics handle



Level Design












Hi, this is Xiao Tan, a New York-based Creative Technologist and Technical Artist. I focus on creating games and interactive experiences with new mediums, including physical computing, alternative controllers, motion tracking, live performance, and VR.

For further information, projects, freelance, or collaborations
︎tanx2202@gmail.com / @real.xiaoxiao