Cube Run
Cube Run is a game prototype that demostrates basic mechanics for a platformer game, inclduing grabbing tools, basic puzzel solving, shooting and etc. It is built inside Unreal Engine with a combination of Blueprint and C++
Blueprints
Master Blueprints

Ammo pickup function
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Respawn player after falling
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Spawning smaller cubes and adding impuse for shooting![]()

Spawning smaller cubes and adding impuse for shooting

C++
Moving, rotating and reverse platform’s movement

Customizable parameter
in editor
for different platform behaviors
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Grab - using linetrace to detect grabable objects and physics handle to grab
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Release grabable objects
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Setup physics handle
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Setup physics handle
