Cube Run Game Mechanics
Cube Run is a game prototype that demostrates basic mechanics for a platformer game, inclduing grabbing tools, basic puzzel solving, shooting and etc. It is built inside Unreal Engine with a combination of Blueprint and C++
Blueprints
Master Blueprints
Ammo pickup function
Respawn player after falling
Spawning smaller cubes and adding impuse for shooting
Spawning smaller cubes and adding impuse for shooting
C++
Moving, rotating and reverse platform’s movement
Customizable parameter
in editor
for different platform behaviors
Grab - using linetrace to detect grabable objects and physics handle to grab
Release grabable objects
Setup physics handle
Setup physics handle